The Master of Masks originally appeared in The Complete Scoundrel sourcebook as a prestige class for bards or wizard/rogues. Lots of people on the WotC boards argued (convincingly) that it was underpowered, but I found it to be a neat polymath PrC (I liked Dungeonscape's factotum class for the same reason). Since paragon paths in 4th edition aren't really geared towards granting things like darkvision and weapon proficiencies, I decided to reinterpret the Master of Mask's hallmark as a device that "palette swaps" a striker's attacks. I've listed the powers as Martial, but it's really a hybrid with some very Arcane effects. We could interpret this as phenomenally inspired sleight-of-hand, or special effects that cross the line into reality. You'll also notice that I've deviated from the old list of masks in favor of something a little 4th-ier. Also, I'm not totally confident about the desirability of the 16th level feature or the damage dice of the powers. But hey, it's a draft.
Master of Masks
“I’m not questioning your powers of observation; I’m merely remarking upon the paradox of asking a masked man who he is.”
Pre-Requisite: Training in the Bluff and Thievery skills
Your talent for stagecraft doesn’t border on the supernatural—it invokes it. When you wear the visage of an iconic being you act as it would act, and strike as it would strike. Your performance is so convincing that some people mistake your mask for the source of your strength, but it is really just the focus.
MASTER OF MASKS PATH FEATURES
Masked Action (11th Level): When you spend an action point to take an extra action, you also do not grant Combat Advantage until the start of your next turn.
Craft Mask (11th Level): As a short rest action, you may craft a mask that will last until the end of your next extended rest. This mask is an artifice, with defenses equal to your level +4 and hit points equal to your healing surge value. If the mask is dropped to 0 hp, it is destroyed. You may only possess one crafted mask at a time. The mask is worn on your face, but does not occupy any item slots.
When you craft the mask, select one of the iconic visages from the list below. Each mask is associated with a pair of damage types. While wearing a mask, you may change any damage you inflict to one of those types.
- Aberrant (acid and poison): This hideous, misshapen mask may have tentacles, chelicerae, too many eyes, or seem to pulsate unnaturally.
- Immortal (force and radiant): Whether this mask presents the face of an angel, devil, or deity, it will be handsome and imposing (and possibly abstract).
- Elemental (cold and fire): This bold mask may represent an archon, giant, or genie, and is often of an unusual texture.
- Fey (lightning and psychic): This mask may resemble the delicate face of a nymph or the leer of a fomorian. Either way, the caricature guarantees an emotional response.
- Natural (poison and thunder): The wood, leaves, and mud of this mask may appear crude compared to the others, but its animal features have a primal strength.
- Shadow (necrotic and psychic): This mask may be a brief domino or an all-encompassing cowl, and it will still convey the menace of a shadar-kai or wraith.
Mask Flourish (Master of Masks Attack 11)
You strike as if you really were the being your mask proclaims you to be.
Encounter * Martial, Weapon, Special
Standard Action * Melee or Ranged weapon
Requirement: You must be wearing your crafted mask.
Target: One creature.
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier damage of one type associated with your mask.
Effect: You gain resistance 10 to one of the damage types associated with your mask until the end of your next turn.
Master of Many Masks (Master of Masks Utility 12)
With a clever twist, you reverse your mask to reveal a new guise.
Daily * Martial
Minor Action * Personal
Special: You must be wearing your crafted mask.
Effect: You may immediately reshape your current mask into any other on the list. If your mask was damaged, it is now restored to full hit points.
True Visage (Master of Masks Attack 20)
Your mask seems to transform you into the genuine article.
Daily * Martial, Weapon, Special
Standard Action * Melee or Ranged weapon
Requirement: You must be wearing your crafted mask.
Target: One creature.
Attack: Charisma vs. Will
Hit: 4[W] + Charisma modifier damage and the target takes ongoing damage 10 (save ends). This damage is of both types associated with the mask.
Miss: 2[W] + Charisma modifier damage, no ongoing damage. The damage is of one type associated with the mask.
Effect: You gain resistance 10 to both of the damage types associated with your mask until the end of the encounter.

